The Attendance of the Contemporary New BabylonArchitectural Analysis 2018
Constant Nieuwenhuys could be seen as one of the major visionary artists of the 20th century. His New Babylon project constitutes the idea of the other man who inhabits a new type of urban space. The natural landscape has been replaced by modern technology and finally become the new artificial nature that must now be creatively alerted to support a new urban culture. The actors of this new culture have to take over the control of their environment and recover the pleasure of living by creative action. This will become their main object in life, and ‘leisure time will be [their] only time’.¹ According to Constant, the visionary world of New Babylon does not constitute a utopia but an ‘assertion about a plausible reality.’²
Back to the key concern of our exploration; Does Constant’s New Babylon still appear provocative today? From an architectural point of view, the world of New Babylon is no longer a hypothetic image but a concrete phenomenon in the widest sense. If we still might consider it as a provocative concept, this is probably because New Babylon transformed from a plausible reality to a real reality, but characterized by an astounding contradiction. The original architecture of New Babylon represents the image of a new society, driven by creative action without being controlled nor directed by economic forces. However, the synergistic interrelatedness between creative action and spatial complexity – as intended by Constant – has been totally lost. Both became subordinate to the logic of economic reasoning. Consequently, the key phenomena of Homo Ludens, as leisure and desire, became instruments of an extremely smart economic strategy. Why smart? Because the strategy does not eliminate the complexity of the mentioned mental and spatial phenomena but incorporates them smoothly. As a result of this development Constant’s world of free play has been evolved into a permanent ‘accumulation of spectacles’, driven by dominant modes of economic production.3
We intend to provide insight in this complex transition as realistic as possible. Therefore, we select a study location which is qualified by specific spatial conditions considerably matching with Constant’s image of monumental structures; the city of Hong Kong.4 According to the architect Jonathan D. Solomon, is Hong Kong an ‘advanced form of the spatial logic of late capitalism; a shopping mall, theme park or atrium hotel elaborated to the complexity of a city. Characterized by a threedimensional publicly accessible network that facilitates propinquity and integration of diverse sectors, the city’s unique take on a generic urbanism complicates understandings of the postmodern city and suggests exiting futures.’5
1. Wigley, Mark (1998), The Hyper-Architecture of Desire, p.9
2. Wigley, Mark (1998), The Hyper-Architecture of Desire, p.6
3. De Certeau, Michel (1984), The Practice of Every Day. P. xix
4. See also; Guy Debord (1994), The Society of the Spectacle
5. Solomon, Jonathan D., ‘Hong Kong – Aformal Urbanism’, in Shaping the City Studies in History, Theory and Urban Design, p.110
The Vanishing Point of Desire
The seminar consists of two parts. The first part contains a toolbox composed of minimalistic signs and symbols. They constitute the basic language of eight specific graphics illustrating significant phenomena as mentioned by Constant or Huizinga, namely; Role of play; Contest; Labyrinth; Derive; Nomadism; Desire, Atmosphere and Leisure. This part of our research is finally coming to its conclusion by posing eight provocative contra statements also supported by abstract graphics. In general, they suggest the absorption of playing man’s world by economically driven strategies.
The second part entails architectural images. In line with Rossi’s analogical way of thinking, axonometric drawings and a three dimensional model of Hong Kong’s Financial Center (IFC) has been made in the scale of 1:1000. This part of the city has been developed on landfill in the late 1990s and consist of ‘systems of interlinked publicly accessible passageways coalesce in three dimensions around the IFC Mall, a continuous medium of pedestrian traffic between ferry piers, underground rail stations, bus terminals, taxi stands, and the city beyond that renders not just the streets but the very ground of the city irrelevant… The density, connectivity, and redundancy of these networks generate new forms of public space that, to function, require neither the images of classical European or Chinses urbanity to signify a street, a courtyard, a square, nor the underlying guarantees they suggest.’ Our three-dimensional images visualize besides the spatial similarities between Constant’s imaginary world of New Babylon and Hong Kong’s contemporary reality, the astonishing discontinuity between architectural forms and their assumed representations of ideological systems.
Architectural models & drawings
The objective of our analysis approach is highlighting the expressive spatial qualities of some of the key high-rise buildings of Hong Kong by visualizing their architectural appearance comprehensible for our perception and imagination as much as possible. For this purpose, we refer phenomenologically to Aldo Rossi’s understanding of analogy. According to Rossi, one of the key aspects of analogical approach is to detect hidden ‘relation(s) between reality and imagination’ by visual montage. ‘Simultaneously analytic and synthetic, montage provides a way to isolate theoretical categories and formal examples from the mass of material, then produce new insight by making connections between things otherwise different.’
In line with Rossi’s analogical way of thinking, axonometric drawings and a three dimensional models of a couple of elevated nodes of Hong Kong’s urban network have been made. ‘The density, connectivity, and redundancy of these nodes generate new forms of public space that, to function, require nether the images of classical European or Chinses urbanity to signify a street, a courtyard, a square, nor the underlying guarantees they suggest.’ They are mainly consist of systems of interlinked continuous publicly accessible passageways coalesce in three dimensions connecting malls, piers, underground rail stations, bus terminals, and a great variety of commercial driven entertainment facilities, and creating an hyper-artificial atmosphere of leisure, pleasure and desire. The analysis is especially focusing on the three dimensional spatial conditions of this hyper-artificial world. The images of drawings and models will (hopefully) visualize – for anyone interested – besides the spatial similarities between Constant’s imaginary world of New Babylon and Hong Kong’s contemporary reality, the astonishing discontinuity between architectural forms and their assumed representations of ideological systems.
 Rossi, Alto (1976), The analogous city
 La citta analoga, montage by Aldo Rossi, 1976
 Solomon, Jonathan D., ‘Hong Kong – Aformal Urbanism’, in Shaping the City Studies in History, Theory and Urban Design, p.110
 Ideology is a system of ideas and ideals, especially one which forms the basis of economic or political theory and policy. https://en.oxforddictionaries.com/definition/ideology